COMBAT SERVICE
A four-hit M1 combo that reads like an action game, not a Roblox toolkit. The client only asks — every hit is resolved on the server.
- Combo chain 12 / 12 / 14 / 22 with finisher knockback
- Spatial hit detection — GetPartBoundsInBox, 15 stud range cap
- 0.18s server-side rate limit per swing
- Hitstop through velocity dampening, never WalkSpeed
- Block state replicated and checked before damage